Anderson (Steam VR)

Main room

Main room

This environment was a Hodgepodge of Quixel assets/stuff I made in Blender.

This environment was a Hodgepodge of Quixel assets/stuff I made in Blender.

The big generator thing on the left and that console were the first assets I started on. There's a lot I'd do differently now, but I did really enjoy making these.

The big generator thing on the left and that console were the first assets I started on. There's a lot I'd do differently now, but I did really enjoy making these.

Outside forest area. We experimented with translucency for rain sheets as well as a performant volumetric light system.

Outside forest area. We experimented with translucency for rain sheets as well as a performant volumetric light system.

This project was for an indie VR game known as "Anderson". This game was a passion project with a couple of other cool dudes. I was responsible for creating the environment and optimizing to my best ability at the time. This game challenged my skills a lot in working with a limited set of optimization tools that Unity 2018 had at the time. Most of the assets and environment were put together using Quixel assets.

The game is here if you're interested in checking it out!
https://store.steampowered.com/app/1012850/ANDERSON/

Date
April 15, 2019