Karl Schecht
Karl Schecht
3D Artist | Technical Designer | YouTuber
City 17, United States

3D artist with a rock-solid technical background and a borderline unhealthy obsession with game engines, shaders, VFX and even soul torturing tasks like UV unwrapping or managing excessive overhead. During the past decade, I’ve worked on two PlayStation 5 titles—The Callisto Protocol and Postal 4: No Regerts, both of which used custom Unreal Engine builds. Before the game industry, I frequently worked with game engines in a non-entertainment capacity, particularly XR applications for medical, military, and even work in the insurance and realty sectors.

I gained worldwide internet fame with my random object reload series, where I humorously turned random objects around my house into FPS-style reloads. This kickstarted a wave of spin-offs and inspired me to create game-ready "cursed weapons" for animators and modders to have fun with. A few of these have even found their way into the VR hit "Hotdogs, Horseshoes & Hand Grenades" and the GMOD workshop. My approach is simple: push the boundaries, keep things fun, and always aim for peak performance, no matter how absurd the idea might be.

Resume PDF

Skills

Compositing3D ModelingEnvironment ModelingLightingMaterialsPBR TexturingTexture BakingC#Optimizing

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
CRYENGINE
CRYENGINE
Blender
Blender
ZBrush
ZBrush
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
xNormal
xNormal
Quixel Suite
Quixel Suite
After Effects
After Effects
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