3D artist with a rock-solid technical background and a borderline unhealthy obsession with game engines, shaders, VFX and even soul torturing tasks like UV unwrapping or managing excessive overhead. During the past decade, I’ve worked on two PlayStation 5 titles—The Callisto Protocol and Postal 4: No Regerts, both of which used custom Unreal Engine builds. Before the game industry, I frequently worked with game engines in a non-entertainment capacity, particularly XR applications for medical, military, and even work in the insurance and realty sectors.
I gained worldwide internet fame with my random object reload series, where I humorously turned random objects around my house into FPS-style reloads. This kickstarted a wave of spin-offs and inspired me to create game-ready "cursed weapons" for animators and modders to have fun with. A few of these have even found their way into the VR hit "Hotdogs, Horseshoes & Hand Grenades" and the GMOD workshop. My approach is simple: push the boundaries, keep things fun, and always aim for peak performance, no matter how absurd the idea might be.