I'm a 3D artist with a deep passion for technical art, game engines, shaders, and VFX. I thrive on exploring the boundaries of visual storytelling, whether it's through obsessively fine-tuning UV maps or diving headfirst into advanced rendering techniques.
Throughout my career, I've contributed to projects across the gaming industry, including AAA titles like The Callisto Protocol and Postal 4: No Regerts. I've also enjoyed collaborating on unique game-engine projects beyond entertainment, such as medical, military, XR simulations, and even applications in insurance and realty.
My journey took an unexpected and fun turn when my humorous, unconventional "random object reload" animations gained internet popularity. These viral clips inspired collaborations with modders and animators, leading to my creations being featured in beloved games like Hotdogs, Horseshoes & Hand Grenades and Garry’s Mod.
I approach every project with curiosity, creativity, and the determination to keep things fresh—no matter how unusual or ambitious the idea might seem.