Graduate Study 2

Close up of art deco radiator model, as well as wallpaper material.

Close up of art deco radiator model, as well as wallpaper material.

Water fountain with experimental iridescent shader.

Water fountain with experimental iridescent shader.

Here is the material function that allows for iridescence. The hue shift node plays a big role in the material.

Here is the material function that allows for iridescence. The hue shift node plays a big role in the material.

One of two master materials I developed for the project, the "surface master", which includes inputs for texture maps, UV scaling, and whatever other customizations I would need. Most materials in the project are an instance of this master material.

One of two master materials I developed for the project, the "surface master", which includes inputs for texture maps, UV scaling, and whatever other customizations I would need. Most materials in the project are an instance of this master material.

Brick material, an instance of my "parallax" master material that utilizes a parallax occlusion shader to fake high quality 3D extrusions. Note the heightmap in the parallax texture input.

Brick material, an instance of my "parallax" master material that utilizes a parallax occlusion shader to fake high quality 3D extrusions. Note the heightmap in the parallax texture input.

Tile material. Albedo and roughness was made with PhotoShop. Normal map was from high poly model with microscopically angled surfaces to create uneven reflections, such as what you'd commonly see on tile floors.

Tile material. Albedo and roughness was made with PhotoShop. Normal map was from high poly model with microscopically angled surfaces to create uneven reflections, such as what you'd commonly see on tile floors.

Hand made wood texture in Photoshop. Normals created from heightmap generated of same texture.

Hand made wood texture in Photoshop. Normals created from heightmap generated of same texture.

"Lighting Only" detail setting. Lighting is something I spent a great deal of time meticulously tuning, constantly keeping in mind how photons interact.

"Lighting Only" detail setting. Lighting is something I spent a great deal of time meticulously tuning, constantly keeping in mind how photons interact.

The pine bush with modified normals vs default normals. It's vital for low poly foliage to have properly modified normals to allow more realistic light propagation throughout the model.

The pine bush with modified normals vs default normals. It's vital for low poly foliage to have properly modified normals to allow more realistic light propagation throughout the model.

Participant of CGTrader Awards
https://www.cgtrader.com

Independent study for school. Most textures, such as wood and wallpaper were made from scratch by hand in Photoshop. Will update as I go, and will probably include in my development blog at some point.

Date
March 7, 2017