Arpeggio

Every stone model (walls, floors, columns, etc) in Arpeggio started out as a high poly sculpt

Every stone model (walls, floors, columns, etc) in Arpeggio started out as a high poly sculpt

Early Pre-Alpha screenshot

Early Pre-Alpha screenshot

Interactive Sketchfab model containing many of the assets Arpeggio used.

Arpeggio was a game developed by myself and 8 other students at the University of Texas at Dallas, part of what's called "Gamelab", a class that is basically an industry simulation. Games first start out as pitches, then in one semester become fully playable games. I was the only environment artist on the game, so it was a lot of work getting this game's environment together. I also did all textures, lighting, particle effects and even some ambient sounds.

While this particular game was made during a period at which I didn't fully understand 3D modeling/environment creation, I am still very proud of it.

Date
March 8, 2017