Interactive Sketchfab model containing many of the assets Arpeggio used.
Arpeggio was a student-developed game created by a nine-person team at the University of Texas at Dallas as part of Gamelab, a course structured to operate like a real development studio. Projects begin as pitches and, within a single semester, are taken all the way to a fully playable game.
I served as the sole environment artist on the project, owning the visual identity of the game end-to-end. This included environment modeling, all texture work, lighting, particle effects, and even contributing ambient audio to help define the game’s mood. Working solo on the environment meant balancing speed, consistency, and visual cohesion while supporting a fast-moving production schedule—an experience that closely mirrored real-world studio constraints.
While this particular game was made during a period at which I didn't fully understand 3D modeling/environment creation, I am still very proud of it.