Player Hub (Unity, 2018)

Another older client project from 2018, this space served as a player hub for what was going to be an multiplayer game. All assets and modular pieces made in Blender and textured with Substance. The environment is lit using a mixed lighting setup. Sunlight casts dynamic light but shadows are static. Dynamic objects & characters are handled with light probes, and reflection probes handle floor and metal reflection. Unfortunately, due to a hard drive crash, I do not have any further screenshots to show as these are all I could recover so far.

Date
August 26, 2025