Half-Life 2: RTX (2026)

Table from furniture set 002a

Table from furniture set 002a

Up close of varied texture and bubbling varnished surface

Up close of varied texture and bubbling varnished surface

Individual fracture pieces

Individual fracture pieces

Fracturing achieved mostly by hand. I experimented with photogrammetry but found that just pulling vertices with randomized influence worked just as well, if not better. Pieces of shared UV space splintered wood were inserted separately.

Fracturing achieved mostly by hand. I experimented with photogrammetry but found that just pulling vertices with randomized influence worked just as well, if not better. Pieces of shared UV space splintered wood were inserted separately.

New vs Original

New vs Original

Wasteland door prop made with usual cocktail of Blender and Substance Painter 3D. Any beveled edges are geo based and use weighted normals in place of edge loops for correct smooth shading without unnecessary geo.

Wasteland door prop made with usual cocktail of Blender and Substance Painter 3D. Any beveled edges are geo based and use weighted normals in place of edge loops for correct smooth shading without unnecessary geo.

Comparison of old and new. Note that the surface detail isn't as easily visible here. This is being caused by area light reflections within the door's surface. I place area lights where necessary to help accentuate surface details through reflection.

Comparison of old and new. Note that the surface detail isn't as easily visible here. This is being caused by area light reflections within the door's surface. I place area lights where necessary to help accentuate surface details through reflection.

The wasteland door asset can be seen propped up against the wall on the center left of the Nova Prospekt trailer thumbnail :)

Half-Life 2 RTX is a community-driven project by Orbifold Studios, a collective of modders, developers, and hobbyists. The goal is to use RTX Remix, which is a sophisticated but user-friendly middleware that's capable of proper raytraced remasters of classic games. Since it's a community effort, all contributions are voluntary—there’s no pay involved, but for true Half-Life fans, it's more about passion than anything else. That beind said, my time working on this has been extremely limited so far, so I do not a lot to show as of yet.

Album
Date
September 30, 2024