Panopticon (Unity, 2017)

Sample section I set up and lit to demonstrate various assets myself and other members of the team created. Also shows off volumetric lighting and bloom shaders.

Sample section I set up and lit to demonstrate various assets myself and other members of the team created. Also shows off volumetric lighting and bloom shaders.

Scrapped environment section.

Scrapped environment section.

Scrapped environment section.

Scrapped environment section.

This image is from pre-alpha, which was heavily revised.

This image is from pre-alpha, which was heavily revised.

Go here for an in depth look on developing the environment: https://verticles.wordpress.com

Panopticon is a 2.5D surveillance plat-former which has just finished development at the Univeristy of Texas at Dallas's school of Arts and Technology. I am the lead technical and environment artist for the game. The game is stylistically based off of Playdead's Inside, with very minimal texture detail. In fact, most objects in the game use the same exact material. This allows for a more abstract style, mixed with realistic lighting.

Date
March 4, 2017