The Oasis - Unity Neon Challenge

2017 Unity Neon Challenge - The Oasis

Very early progress, Joey had finished a basic blockout as well as some basic textures.

Very early progress, Joey had finished a basic blockout as well as some basic textures.

Lighting (including post processing), particle and terrain pass I did. Added flora as well.

Lighting (including post processing), particle and terrain pass I did. Added flora as well.

Here, I implemented a rain particle effect we considered using. I also made a major pass on terrain, giving it tessellation and tri-planar (world space) mapping for all texture inputs.

Here, I implemented a rain particle effect we considered using. I also made a major pass on terrain, giving it tessellation and tri-planar (world space) mapping for all texture inputs.

This is the final stage of previous environment before Joey and I switched gears a bit. Originally this was going to be some kind of merchant town.

This is the final stage of previous environment before Joey and I switched gears a bit. Originally this was going to be some kind of merchant town.

After some deliberation, Joey and I switched gears a bit, and went towards a more red-light district kind of feel.

After some deliberation, Joey and I switched gears a bit, and went towards a more red-light district kind of feel.

More progress on environment change. Additional lighting pass.

More progress on environment change. Additional lighting pass.

After completing the main environment, Joey added and animated characters.

After completing the main environment, Joey added and animated characters.

For 2017's Neon Challenge, Joey Dhindsa and I collaborated on this environment together. Much of the modeling and animation work was done by Joey, with occasional help from myself. My main duties were shaders, materials/textures and lighting. See the project submission here with more detail:

https://connect.unity.com/p/neon-challenge-the-oasis

Date
January 30, 2018