Vitavir (Unreal 4, 2019)

This singular screenshot is all I managed to carry out of Black Mesa (HL2 reference lol)

This singular screenshot is all I managed to carry out of Black Mesa (HL2 reference lol)

A modular nordic style church. Columns, railways and archways were sculpted in ZBrush, converted to low poly and textured in Substance Painter.

A modular nordic style church. Columns, railways and archways were sculpted in ZBrush, converted to low poly and textured in Substance Painter.

A still from the cinematic intro. Logo was sculpted in ZBrush and textured with Substance.

A still from the cinematic intro. Logo was sculpted in ZBrush and textured with Substance.

This is an indie project I was art director for in 2019. Vitavir was meant to be a fantasy world with RPG mechanics, however the game never saw the light of day. These screenshots are about all I have from that time, as the project has been lost due to a hard drive crash.

Date
May 30, 2020