Graduate Project - Stylized Assets

Note the subsurf scattering I implemented on the pine tree leaves to help add interest to lighting.

Note the subsurf scattering I implemented on the pine tree leaves to help add interest to lighting.

More up close on textures.

More up close on textures.

Some of the assets from the scene.

Some of the assets from the scene.

Grass.

Grass.

Crate texture, with hints of RGB toning to add more interest to the wood.

Crate texture, with hints of RGB toning to add more interest to the wood.

Square stones.

Square stones.

This is the texture atlas for the pine tree. The very top of the pine tree is the top left leaf section. Note the other leaf sections have ambient occlusion painted into the texture, since they're obscured by one another.

This is the texture atlas for the pine tree. The very top of the pine tree is the top left leaf section. Note the other leaf sections have ambient occlusion painted into the texture, since they're obscured by one another.

This asset set is for a game art course I'm helping to develop at the University of Texas at Dallas. While hand painting isn't exactly my strong suite, I am definitely proud of the results. I will soon upload on my blog my process for creating this. https://verticles.wordpress.com

Date
March 8, 2017